Tuesday, February 07, 2012
 
Subscribe to the pheedbaq YouTube channel Become a fan of pheedbaq on Facebook Follow pheedbaq on Twitter
 
Offsite ContentGamasutra Industry Insight
  Login     Register
Gamasutra Industry Insight Minimize

Mon, 6 Feb 2012 12:00:00 -0500

Gamasutra speaks to the game's lead world designer, Colin Campbell -- who explains exactly why the team decided to build a cross-discipline art and design-based world building team for the massive open-world RPG.

Mon, 6 Feb 2012 12:00:00 -0500

TwitchTV co-founder Justin Kan explains how his company uses video streaming to reach a large audience, and how you can capitalize on the fact that "your players are creating and distributing video about your game for you.”

Fri, 3 Feb 2012 12:00:00 -0500

This week, Double Fine launched Double Fine Happy Action Theater, a Kinect-based game and the first in its second set of small projects -- a shift into little games the studio made after 2009's Brütal Legend. In this interview he reflects on those, and talks Kinect tech, too.

Wed, 1 Feb 2012 12:00:00 -0500

In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.

GameTrailers Reviews | GiantBomb Mashup | GameSpot Reviews | Joystiq News | DigitalFoundry Tech Analysis | Gamasutra Industry Insight
Copyright 2009 by pheedbaq.com