Deus Ex: The Human Question
Fri, 3 Sep 2010 12:00:00 -0400
Stéphane D'Astous, general manager of Eidos Montreal, discusses the development of Deus Ex: Human Revolution, and how the fledgling studio was able to staff up and tackle such a challenging project.
Game Dev Collaboration: Google Docs Style
Thu, 2 Sep 2010 12:00:00 -0400
Unsure if Google Docs is the right way to manage online collaboration with your video game team? This article takes a hard look at its strengths and weaknesses, offering examples, praise, and criticism.
A Journey Across the Main Stream: Games for My Mother-in-Law
Wed, 1 Sep 2010 12:00:00 -0400
Telltale designer Dave Grossman says gaming's limited appeal could come down to "some very basic assumptions we make about the audience versus the actual thought processes of that audience." So he tested Sam & Max on his mother-in-law.
An Artist's Eye: Applying Art Techniques to Game Design
Tue, 31 Aug 2010 12:00:00 -0400
Does the Golden Ratio have application in game design? These two trained artists -- Rob Kay, lead designer of Guitar Hero and Rock Band, and Andy Tudor, lead designer on Need for Speed: Shift, follow classic art training -- so they may know what they are talking about.