Building the World of Reckoning
Mon, 6 Feb 2012 12:00:00 -0500
Gamasutra speaks to the game's lead world designer, Colin Campbell -- who explains exactly why the team decided to build a cross-discipline art and design-based world building team for the massive open-world RPG.
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
Mon, 6 Feb 2012 12:00:00 -0500
TwitchTV co-founder Justin Kan explains how his company uses video streaming to reach a large audience, and how you can capitalize on the fact that "your players are creating and distributing video about your game for you.
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
Fri, 3 Feb 2012 12:00:00 -0500
This week, Double Fine launched Double Fine Happy Action Theater, a Kinect-based game and the first in its second set of small projects -- a shift into little games the studio made after 2009's Brütal Legend. In this interview he reflects on those, and talks Kinect tech, too.
Building an iOS Hit: Phase 1
Wed, 1 Feb 2012 12:00:00 -0500
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.